Orange Tofu Recipe

Recipe taken from fitgreenmind’s instagram page. Recipe: (3 servings each 350cal/17P/34C/15F) 400g tofu (pressed and cut into chunks) 3 Tbsp corn starch salt, pepper and garlic powder to taste oil for frying DUST tofu in starch and spices FRY until crrrrispy Sauce: 1/2 cup (125ml) orange juice 2 Tbsp soy sauce 4 Tbsp agave or maple syrup 1 Tsp each Chili and Ginger 2 Tbsp starch + 3 Tbsp water MIX everything. ...

May 7, 2025

kaomojis

List of kaomojis I like and sometimes use on my website ( ̄□ ̄;) (◟ᅇ)◜ くコ:彡 ( ͡° ͜ʖ ͡°)

April 19, 2025

Papermod Hugo Tips and Tricks

I’ve been forced to look at a lot of the same hugo/papermod related tips and tricks several times, so I created a page to drop all that knowledge to not have to struggle to find it up again. You can use the following lines in the frontmatter to hide a post from showing in its list # _build: # list: false

November 6, 2023 · 1 min · 61 words

Game Jam Tips

Make a team and collaborate Solo is great too! A different experience. Make sure to interact with the community. Make a devlog after the game jam is over. (What went well, what didn’t go well, and what can improve) Relax and have fun! Work normal hours. Try new things. Game jams is about having fun and learning. Submit your game even if you feel like it’s incomplete. Be honest but kind when giving feedback. (REALLY IMPORTANT) Come out with simple ideas (KISS Principle) Prototype with simple shapes. Worry first about the core gameplay. Make the idea phase short. Prototype fast! Have someone not in the team playtest the game. Make the game easy to play! Extremly short is fine. If a game lasts a minute, make sure it is the most satisfying minute of the player’s life. Set a deadline a few hours earlier than the game jam’s end. Give a lot a feedback once the jam is over. Great to interact with the community Winning isn’t important. The experience and journey is. Create a new project before the jam starts. Meditate to let your ideas and creative juices flow. Don’t give up! Learn from your mistakes. It’s never to late to start again. c: Download legal and free asset packs online, and credit them! Spend at least one hour on polish. (Sound effects, partciles, feel of game, small details) Set yourself game jam goals. (Why did you join?) If spirits are low, watch some game jam behind the scenes or devlogs. Great for motivation. Make game jamming a fun hobby. Making messy games is a great skill for prototyping! Make your game easy to access and play. (Browser, avoid downloadble things) Try and avoid blocks of text for instructions. Motivation will be low, but can come back as you continue working on your game. Be patient with passion. Stay focused! (Try listening to instrumental music, avoid social media or stuff that distracts you)

October 18, 2023

Voicemeeter's Good To Know

I always lost the manual, so I am leaving this here to remember when I need to program audio macros again: https://vb-audio.com/Voicemeeter/VoicemeeterBanana_UserManual.pdf

October 18, 2023

Three JS Experiments with Hugo

October 15, 2023

Tutorial 1

Abrir una Ventana Contexto El espectro de OpenGL no especifica ninguna API para crear y manipular ventanas. Sistemas de ventanas modernas que soportan OpenGL incluyen un sub-sistema que proporciona la unión entre un contexto OpenGL y el sistema de ventanas. En el sistema X Window la interfaz se llama GLX. Microsoft proporciona WGL (pronunciado: Wiggle) para Windows y MacOS tiene CGL. Al trabajar directamente con estas interfaces con el fin de crear una ventana en la que mostrar gráficos suele ser un trabajo duro y por eso utilizamos una biblioteca de alto nivel que abstrae los detalles finos. La biblioteca que usamos aquí se llama la ‘OpenGL utility library’, o GLUT. Proporciona una API simplificada para la gestión de ventanas, así como la gestión de eventos, control IO y algunos otros servicios. Además, GLUT es multiplataforma de modo que hace más fácil portabilidad. Alternativas a GLUT incluyen SDL y GLFW. ...

May 19, 2022 · Luis Bazan

Tutorial 2

¡Hola Punto! Contexto Este es nuestro primer encuentro con GLEW, la Librería de Extension Wrangler de OpenGL. GLEW nos ayuda con el dolor de cabeza que puede ser el manejo de extensiones en OpenGL. Una vez inicializado consulta todas las extensiones disponibles en tu plataforma, las carga dinámicamente y te da acceso fácil a ellas usando un solo archivo header. En este tutorial veremos el uso de vertex buffer objects (VBOs) por primera vez. Como lo dice su nombre, son objetos que se utilizan para almacenar vértices. Los objetos que queremos visualizar dentro de nuestro entorno 3D, ya sean monstruos, castillo o un solo cubo girando, se construyen conectando grupos de vértices. VBOs son la forma más eficiente de cargar vértices en el GPU. Son buffers que se pueden almacenar en la memoria de video y nos da el tiempo de acceso más corto al GPU, por eso su uso es ampliamente recomendado. ...

May 19, 2022 · Luis Bazan